openupm add xyz.0xsequence.waas-unity
https://github.com/0xsequence/sequence-unity.git?path=/Packages/Sequence-Unity
a) This will import a Resources folder with some boilerplate UI prefabs for you to use in your project.
TMP Essentials
(if you haven’t already). Note: Unity should prompt you to do this automatically if you attempt to Play or Build with a TextMeshPro object in your scene.In addition to this documentation, we’ve also provided you with a few samples to help with using our SDK.
These can be found by:
The second sample “Demo Scene” is sample scene that showcases some of the features of our SDK. It serves as a useful supplement to the documentation. Note that you will need to import Setup
in order for this demo to work properly.
The third sample “Useful Scripts” contains useful scripts and Prefabs that make integrating the SDK easier.
Installing via Package Manager will put the SDK in a read-only state - note: you will still be able to modify the UI when using Package Manager.
For most use cases, this is ideal. However, we recognize that some advanced users will want the flexibility to edit the SDK as they see fit.
Please note that if you do chose this route that updating the SDK will become more challenging because any changes you make will be overwritten and these changes can easily go unnoticed in a version control system. In general, we feel it is safer to import the SDK in read-only mode via Package Manager and write wrappers to extend as needed, but we empower you to work with our SDK how you see fit.
com.unity.nuget.newtonsoft-json
..unitypackage
file into your project window and import itTMP Essentials
(if you haven’t already). Note: Unity should prompt you to do this automatically if you attempt to Play or Build with a TextMeshPro object in your scene.