Sequence’s Unity SDK includes a range of features to help you bootstrap your game. Import our boilerplates from the Setup samples in the Package Manager UI. and can create them using the BoilerplateFactory as shown below. Feel free to adjust the UI and logic inside the samples to fit your needs.

Ensure that your codebase has access to the Sequence.Boilerplates.asmdef assembly.

Checkout the BoilerplateController.cs for more integration examples.

Login

Create the SequenceLoginWindow prefab to authenticate users as a Guest, with Email OTP, Google- or Apple Sign In.

Checkout the Authentication section for more details on how to configure your project for each login option.

BoilerplateFactory.OpenSequenceLoginWindow(parent);

In-Game Shop

Accelerate your game growth by selling items directly to your players. Create the SequencePlayerProfile prefab to show an In-Game Shop that utilizes game items from a ERC1155 contract, which users purchase using any custom or existing ERC20 currency.

Primary Sales Contract: Learn how to set up and deploy contracts for launching a primary sale.

BoilerplateFactory.OpenSequenceLoginWindow(parent, wallet, chain, collectionAddress, saleContractAddress, itemsForSale, onClose);

Daily Rewards

Reward users with NFTs or Collectibles for playing your game for consecutive days. Deploy our server boilerplate which performs the mint transaction whenever they claim their reward.

Make sure to deploy our Daily Rewards Server Boilerplate

BoilerplateFactory.OpenSequenceDailyRewards(parent, wallet, chain, apiUrl, onClose);

Player Profile

Create the SequencePlayerProfile prefab to manage your current profile. This includes functionalities such as Sign Out, linking external wallets, sending native tokens, and QR code to receive funds.

BoilerplateFactory.OpenSequencePlayerProfile(parent, wallet, chain, onClose);

Inventory

Create the SequenceInventory prefab to show all items owned by a user from any ERC1155 or ERC721 contract.

BoilerplateFactory.OpenSequenceInventory(parent, wallet, chain, collections, onClose);

Sign Messages

Create the SequenceSignMessage prefab to show a modal that lets you sign a specified text.

BoilerplateFactory.OpenSequenceSignMessage(parent, wallet, chain, onClose);

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