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From v2 to v3

Unreal Engine Version

Starting with v3, we are not supporting Unreal Engine 5.2 and 5.3 any longer. Please update to Unreal Engine 5.4 or later.

SequenceWallet class

When you used the SequenceWallet (C++) or SequenceWalletBP (Blueprint) classes in 2.x.x, those referred to our Embedded Wallet Architecture. If you’re using version 3, use the SequenceEmbeddedWallet (C++) and SequenceEmbeddedWalletBP (Blueprints) classes instead. SequenceWallet classes now refer to our Ecosystem Wallet architecture.

Large Numbers (BigInteger)

When defining values such as tokenId, amount, or chainId, they were previously referenced as uint64. This imposed a limitation, because uint64 cannot represent the full range of uint256 values used in blockchain interactions. We have now replaced all BigInteger references with string types. Please update your code and Blueprints to reflect this change. If you need to perform mathematical operations on BigIntegers, use our FBigInt.h class in C++.

From v1 to v2

Sequence Unreal SDK v2 adds a lot structural improvements. Here is everything you need to know on how to migrate from a previous 1.x.x version. If you have any questions or concerns, please reach out to us.

Config file

  • Add a DefaultChain variable to your SequenceConfig.ini file.
  • Remove the RedirectUrl value. If you have specified a custom value, call SequenceSdk::SetRedirectUrl to change it. Alternatively, call the same function in the SequenceSdkBP subsystem for your Blueprint integration.

Sign-In UI

We have removed support for the old Sign In Widget and its Pawn dependency. If you have previously used the BP_CustomSpectatorPawn, GM_Sequence or any of the widgets, make sure to save your files in your project directory, because the SDK no longer includes these files, and you will lose any changes you made.
  • For an integrated Login UI, switch to our Login Boilerplate
  • Remove all references in your pawn that uses the SequenceAuthenticator and SequenceBackendManager.
  • Make sure to exchange existing function calls to our Subsystems as mentioned in the next sections.

Account Federation

We have removed separate functions for federation. Instead of calling ConfirmEmailFederationWithCode you call the regular ConfirmEmailLoginWithCode node which will use the existing session to federate to.

Blueprint Integration

Our Blueprint Subsystems have no separate event nodes anymore. Instead, they are included as function parameters. You will see ‘OnSuccess’ and ‘OnFailure’ events in any async node such as ‘GetTokenBalances’. Please make sure to switch your existing nodes to the new structure. Examples:
  • Remove delegate assigners such as Assign OnApiSendTransaction
  • Create event listeners directly from the SendTransaction node
  • Switch Indexer calls like GetTokenBalances from SequenceWalletBP to SequenceIndexerBP

C++ Integration

We renamed some of our classes for consistency. Please make sure to change your class references if you are using any of the following.
  • UTransak -> USequencePay
  • USequenceAuthenticator -> USequenceSessions
  • For Indexer calls: USequenceWallet -> USequenceIndexer