From v2 to v3
Unreal Engine Version
Starting with v3, we are not supporting Unreal Engine 5.2 and 5.3 any longer. Please update to Unreal Engine 5.4 or later.SequenceWallet class
When you used theSequenceWallet (C++) or SequenceWalletBP (Blueprint) classes in 2.x.x, those referred to our Embedded Wallet Architecture.
If you’re using version 3, use the SequenceEmbeddedWallet (C++) and SequenceEmbeddedWalletBP (Blueprints) classes instead.
SequenceWallet classes now refer to our Ecosystem Wallet architecture.
Large Numbers (BigInteger)
When defining values such as tokenId, amount, or chainId, they were previously referenced asuint64.
This imposed a limitation, because uint64 cannot represent the full range of uint256 values used in blockchain interactions.
We have now replaced all BigInteger references with string types. Please update your code and Blueprints to reflect this change.
If you need to perform mathematical operations on BigIntegers, use our FBigInt.h class in C++.
From v1 to v2
Sequence Unreal SDK v2 adds a lot structural improvements. Here is everything you need to know on how to migrate from a previous 1.x.x version. If you have any questions or concerns, please reach out to us.Config file
- Add a
DefaultChainvariable to yourSequenceConfig.inifile. - Remove the
RedirectUrlvalue. If you have specified a custom value, callSequenceSdk::SetRedirectUrlto change it. Alternatively, call the same function in theSequenceSdkBPsubsystem for your Blueprint integration.
Sign-In UI
We have removed support for the old Sign In Widget and its Pawn dependency. If you have previously used theBP_CustomSpectatorPawn, GM_Sequence or any of the widgets, make sure to save your files in your project directory,
because the SDK no longer includes these files, and you will lose any changes you made.
- For an integrated Login UI, switch to our Login Boilerplate
- Remove all references in your pawn that uses the
SequenceAuthenticatorandSequenceBackendManager. - Make sure to exchange existing function calls to our Subsystems as mentioned in the next sections.
Account Federation
We have removed separate functions for federation. Instead of callingConfirmEmailFederationWithCode you call the
regular ConfirmEmailLoginWithCode node which will use the existing session to federate to.
Blueprint Integration
Our Blueprint Subsystems have no separate event nodes anymore. Instead, they are included as function parameters. You will see ‘OnSuccess’ and ‘OnFailure’ events in any async node such as ‘GetTokenBalances’. Please make sure to switch your existing nodes to the new structure. Examples:- Remove delegate assigners such as
Assign OnApiSendTransaction - Create event listeners directly from the
SendTransactionnode - Switch Indexer calls like
GetTokenBalancesfromSequenceWalletBPtoSequenceIndexerBP
C++ Integration
We renamed some of our classes for consistency. Please make sure to change your class references if you are using any of the following.UTransak->USequencePayUSequenceAuthenticator->USequenceSessions- For Indexer calls:
USequenceWallet->USequenceIndexer