Installation
Manual
-
Navigate to the root directory of your Unreal project using a file management system or command line and create a
Plugins
folder (if you don't already have one) -
Download & unzip the
SequencePlugin
. Copy theSequencePlugin
folder into thePlugins
folder in your Unreal project's root directory. -
Launch your project, then allow it to update the UProject Settings.
-
To find the
SequencePlugin
content folder in your content drawer enable show plugin content:Content Drawer > Settings > Show Plugin Content
Using Epic Games marketplace
To get started with the Sequence SDK for Unreal, follow the link below.
https://www.unrealengine.com/marketplace/en-US/product/sequence-embedded-wallets
- Click "Free" to add the plugin to your purchased Assets
- Click "Open in Launcher"
- Click "Install to Engine", select the engine version, then "Install"
- Open your project in Unreal Editor
- Navigate to
Edit > Plugins
- Search for the
SequencePlugin
and enable it - Restart the Unreal Editor so the changes can take effect
- To find the
SequencePlugin
content folder in your content drawer enable show engine content:Content Drawer > Settings > Show Engine Content
Adding PrivateDependencyModule
YourProject.Build.cs
In your Project's Build.cs file (where to find) please check the private Dependency module such that it includes "SequencePlugin":
public SequenceTest(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
//The line below is what you want
PrivateDependencyModuleNames.AddRange(new string[] { "SequencePlugin" });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}