Documentation for Unreal SDK API to manage sessions for the Sequence infrastructure stack for web3 gaming.
The examples below apply to versions 2.x.x.
If you’re using version 3, use the SequenceEmbeddedWalletBP (Blueprints) and SequenceEmbeddedWallet (C++) classes instead.
A common use case is to verify the user identity on your backend after the user has finished the login process in your app client.
Get a Sequence Id Token from your users to send it to your backend for verification using any JWKS library.
Read our Backend Verification Guide for more information.