Introduction

The Sequence Unity Embedded Wallet SDK provides full Sequence Embedded Wallet and Indexer integration for your Unity Games, integrated with our own purpose-built for Unity SequenceEthereum library. That’s right, no Nethereum required!

This SDK follows Semantic Versioning (major.minor.patch). Breaking changes will always cause a major version increment, non-breaking new features will cause a minor version increment, and bugfixes will cause a patch version increment.

Requirements

Unity 2021.3.6f1 or later

  • Android
  • iOS
  • PC standalone -> (Mono builds only when using Social Sign in -> the system commands throw exceptions when doing IL2CPP builds -> see OpenIdAuthentication.PlatformSpecificSetup)
  • Mac standalone -> (Mono builds only when using Social Sign in -> in our testing MacOS doesn’t pick up custom URL schemes automatically unless you run some system commands first; these system commands only work on Mono -> see OpenIdAuthentication.PlatformSpecificSetup)
  • WebGL

Additional Resources

In addition to reading these docs, you can also checkout our guide that details how we made the Jelly Forest demo game.

Introduction

The Sequence Unity Embedded Wallet SDK provides full Sequence Embedded Wallet and Indexer integration for your Unity Games, integrated with our own purpose-built for Unity SequenceEthereum library. That’s right, no Nethereum required!

This SDK follows Semantic Versioning (major.minor.patch). Breaking changes will always cause a major version increment, non-breaking new features will cause a minor version increment, and bugfixes will cause a patch version increment.

Requirements

Unity 2021.3.6f1 or later

  • Android
  • iOS
  • PC standalone -> (Mono builds only when using Social Sign in -> the system commands throw exceptions when doing IL2CPP builds -> see OpenIdAuthentication.PlatformSpecificSetup)
  • Mac standalone -> (Mono builds only when using Social Sign in -> in our testing MacOS doesn’t pick up custom URL schemes automatically unless you run some system commands first; these system commands only work on Mono -> see OpenIdAuthentication.PlatformSpecificSetup)
  • WebGL

Additional Resources

In addition to reading these docs, you can also checkout our guide that details how we made the Jelly Forest demo game.