Checkout UI
The SDK comes with a default Checkout UI that we recommend starting with and customizing for your game.
Working with the Built-in Checkout UI
We’ve provided a CheckoutPanel
as part of our Boilerplates assembly. As with the rest of the boilerplates, these are accessed via our BoilerplatesFactory
, see Bootstrap Your Game for more info.
In short, with the CheckoutPanel
prefab located at Assets/**/Resources/Checkout/CheckoutPanel
, you can easily open the CheckoutPanel
using the BoilerplateFactory
:
where checkoutHelperInstance implements the ICheckoutHelper
interface and fiatCheckoutInstance implements the IFiatCheckout
interface.
There are currently two implementations of ICheckoutHelper
available to you, NftCheckout
and ERC1155SaleCheckout
for Secondary Sales Marketplaces and ERC1155 Primary Sales respectively. An implementation for ERC721 Primary Sales is coming soon.
SequenceCheckout
is currently the only implementation of IFiatCheckout
available; it supports both Secondary Sales Marketplaces and ERC1155 Primary Sales; ERC721 Primary Sales support is coming soon to SequenceCheckout
.
How it Works
It can be helpful to understand how the Checkout ecosystem fits together, especially if you want to build your own custom checkout panel/modal logic.
This diagram should help you reason about how the system is laid out.
This, along with the CheckoutPage
(and related) source code should serve as a great reference should you choose to write your own custom UI logic.
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