Monetization
Introduction
The Sequence Unity SDK provides a means for monetizing your players. This are mainly facilitated by:
Primary Sales are analogous to traditional In-App Purchases; you, the game developer, are selling + minting new collectibles directly to your players.
Secondary Sales Marketplaces are a bit more unique. This involves players buying/selling collectibles between one another with you, the game developer, earning a % of the sellers’ sale price in fees.
Thanks to Sequence Pay, there are a number of ways via which a player can pay for their collectibles:
- Pay with crypto
- Smart Swap and pay with crypto
- Transfer funds to wallet with QR code
- Onboard funds with credit card
- Checkout with credit card (purchasing the collectible(s) with credit card directly)
Understanding the Flow
At a high level, monetization via collectible sales, whether primary or secondary sales, involves three steps:
- Reading the marketplace/sales contract, determining what is for sale, and displaying the appropriate info the user.
- The user selects which collectible they wish the purchase (and how many instances of it) using some form of UI.
- The user “checks out” and purchases their collectible using one of the methods listed above.
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