Documentation for Unreal SDK API for reading from the blockchain with the Sequence infrastructure stack for web3 gaming.
Sequence’s Unreal SDK includes a range of features to help you bootstrap your game.
You can create them as shown below or duplicate the .uasset files from the Plugins/SequencePlugin Content/Samples/
folder and customize them to fit your needs.
Accelerate your game growth by selling items directly to your players. Create the Sequence Primary Sale widget to show an In-Game Shop that utilizes game items
from a ERC1155 contract, which users purchase using any custom or existing ERC20 currency.
Primary Sales Contract: Learn how to set up and deploy contracts for launching a primary sale.
Chain (ENetwork Enum)
The chain type (Ethereum, Sepolia, ..) on which the specified contract is deployed.
Token Contract Address (FString)
The address of the ERC1155 or ERC721 token contract you deployed using Sequence’s Builder.
Sale Contract Address (FString)
The address of the sale contract you deployed using Sequence’s Builder.
Payment Token (FString)
The ERC20 token address you specified on the ‘Mint Access’ section of your Sale contract.
Price (Integer)
The price for each token you specified on the ‘Mint Access’ section of your Sale contract.
Tokens for Sale (Integer Array)
A list of token IDs (e.g. [0, 1, 2]) that you display in your user interface.