Getting Started
Quickstart Documentation for Sequence’s Unreal SDK.
Install the Unreal SDK
Download the SDK from the Epic Games Marketplace
Alternatively, you have the following options:
- GitHub Release: Manual installation. This release is always up to date.
- Project Boilerplate: Start a project from scratch.
Configure the SDK
Create a project on Sequence Builder and download your config file as shown below.
In your Project’s Build.cs
file (where to find) please check the private Dependency module such that it includes “SequencePlugin”:
Integrate Login
Start by creating the Sequence Login Window widget. This gives you quick access to our login methods. Checkout the authentication section on how to configure each login method.
Learn how to manually integrate login methods such as Google, Apple, or PlayFab.
Bootstrap your Game
Sequence’s Unreal SDK includes a variety of Boilerplates to help you quickly start your game. Once everything is configured, you can create widgets to display an Inventory, Wallet View, or In-Game Store. Checkout how to integrate a Player Profile using just three Blueprint nodes to view and send funds.