Sequence Unreal SDK v2 adds a lot structural improvements. Here is everything you need to know on how to migrate
from a previous 1.x.x version. If you have any questions or concerns, please reach out to us.
Add a DefaultChain variable to your SequenceConfig.ini file.
Remove the RedirectUrl value. If you have specified a custom value, call SequenceSdk::SetRedirectUrl to change it.
Alternatively, call the same function in the SequenceSdkBP subsystem for your Blueprint integration.
We have removed support for the old Sign In Widget and its Pawn dependency.
If you have previously used the BP_CustomSpectatorPawn, GM_Sequence or any of the widgets, make sure to save your files in your project directory,
because the SDK no longer includes these files, and you will lose any changes you made.
We have removed separate functions for federation. Instead of calling ConfirmEmailFederationWithCode you call the
regular ConfirmEmailLoginWithCode node which will use the existing session to federate to.
Our Blueprint Subsystems have no separate event nodes anymore. Instead, they are included as function parameters.
You will see ‘OnSuccess’ and ‘OnFailure’ events in any async node such as ‘GetTokenBalances’. Please make sure to switch your existing nodes to the new structure.Examples:
Remove delegate assigners such as Assign OnApiSendTransaction
Create event listeners directly from the SendTransaction node
Switch Indexer calls like GetTokenBalances from SequenceWalletBP to SequenceIndexerBP